TV-Y7 (30 MIN)

THE GREAT CRABDINI “ Safe Harbor When Brandt's brother ˜The Great Crabdini', famous escape artist visits, Brandt tries to impress his successful brother with tales of his pirating adventures. But one grand story leads to another and soon both brothers are in trouble, and have to confess that their tales may not be so true after all. Theme: It's okay to be who you are. MINKY RETURNS “ Safe Harbor Minky the turtle returns to the area to lay her eggs at Ingress Beach, but she is injured and needs the subs' help - which gets in the way of Bobsie's plans to go water skiing. Theme: Creative play teaches creative problem solving.


TV-Y7 (30 MIN)

ALIEN ALERT “ Safe Harbor Olly and Beth set out to retrieve a downed satellite but Dirk beats them to it. Meanwhile, because of their love for old sci-fi movies, Skid, Brandt and Bobsie are convinced that the satellite has returned to Earth with more than just scientific information aboard. Theme: Returning a found object to the rightful owner is the right thing to do. BOBSIE'S NEW TOOTH “ Safe Harbor Bobsie gets a loose tooth and can't wait for it to fall out, so he can be 'grown up'. But when the tooth falls out, he can't wait for his new tooth to take its place. Theme: Good things can take time. Patience.


TV-Y7 (30 MIN)

SCOOTER WHO CRIED SEASNAKE “ Safe Harbor In need of attention, Skid cries out that Brandt is in danger. When his friends realize they've been fooled, they ignore Skid's genuine cry for help, with potentially catastrophic results. Theme: Don't lie, or people will not trust you when you actually need help. THAT SINKHOLE FEELING “ Yucatan Peninsula **UNESCO** Olly and Beth explore an underground river and discover the secrets of an ancient sinkhole. Theme: Don't be in such a big hurry - you just might miss something.


TV-Y7 (30 MIN)

SWIMMING SUITS YOU “ Safe Harbor Diver Doug's nephews visit and learn some water safety rules, while Olly tries to justify breaking a rule - and finds out the hard way that rules are there for a reason! Theme: Rules are there for a reason. OLLY AND THE SANDY BEACH “ Caribbean Olly and Beth are in the Caribbean Sea looking for one of Christopher Columbus' sunken ships when Olly is almost sucked up in a beach dredging pipeline. The dredger uncovers an old anchor in the sand. How can the subs stop the dredging and protect the site? Theme: When solving a problem, try to consider everyone's needs.


TV-Y7 (30 MIN)

Radley almost destroys his reputation after he gets jealous of Jones' detecting abilities, finally partnering up with Jones in the end to solve a sticky situation: a rogue Starty!


TV-Y7 (30 MIN)

Something's fishy in Stockholm, as the SMC ends up getting caught in the middle of a Swedish herring war!


TV-Y7 (30 MIN)

The SMC kids, who try to save the local soccer team from being sold, get help from Warren's buddy: soccer superstar David Beckham.


TV-Y7 (30 MIN)

Radley is desperate to win the Science Fair but fails until he finds the perfect partner.


TV-Y7 (30 MIN)

While helping Kelly Rowland audition kids for her new school of performing arts, the SMC must track down a fantastic young singer who flees in a Cinderella-esque manner after winning the first round of the audition. When they finally find her, it turns out she's quit school and doesn't want to go back!


TV-Y7 (30 MIN)

The SMC Kids visit an African village with a challenge from Bill Gates to be inventive and problem solve the lack of electricity so the locals can take advantage of computers and the internet “ or just be able to read a book at night. In their efforts, the kids learn the true value of giving.


TV-Y7 (30 MIN)

When JD and Kent accidentally create a static electricity charged laundry monster, it rampages through town. With the help of Robert Van de Graaff they find a way to defeat the monster's static cling./When the Antimatters create a rogue robot, it's up to the Secret Lab Kids to save the day.


TV-Y7 (30 MIN)

Kent's youth serum works a little too well and turns the gang into screaming babies. The serum soon wears off “ sort of “ now they're adults trapped in baby bodies and Von Bolt doesn't know whether to obey or burp them./When the Anti-Matters steal JD's backpack and discover the portable ALVA, the Edison Lab Kids must concoct a plan to retrieve the backpack before the AMs locate the Secret Lab


TV-Y7 (30 MIN)

When Kent gets zapped by an electro-magnetic coil, he becomes a living magnet and tries to use his newfound "magnetic personal to impress a girl he likes./The Secret Lab Kids give Von Bolt an upgrade complete with prosthetic skin and now, llooking quite human, Von Bolt ends up a top model destined for runway greatness.


TV-Y7 (30 MIN)

When Von Bolt loses his memory “ including the password to the lab's ticking self-destruct mechanism! “ the kids must explore his robot ancestry and with it the history of computers to help him remember./A growth ray expands a tiny pizza up to gigantic proportions, and the Secret Lab Kids muststop it before it totally destroys their city!


TV-Y7 (30 MIN)

The Antimatters send the whole Edison complex into the sky by pumping it full of heliumand it's up to Newtman (a.k.a. Kent) to save the day!/Angie invents a machine that can change the weather but, when Nicky falls into the beam, it's her unruly emotions that alter the weather.


TV-Y7 (30 MIN)

When Kent feels ignored by the other SLKids, he unexpectedly becomes friends with the ants of Ant-Urbia, who eat a special substance from the Kafloogalator that allows them to communicate with Kent and become a super-organism super-friend./Kent flies Edison's Awesomobile to France to meet Sheila, but he is mistaken for an alien in a UFO, and the Team Kids must rescue him from an Area 51-type base.


TV-Y (30 MIN)

Mandy hits on an ingenious way to signal for help when the children get lost on the Pontypandy Fun Run. / Fun with the friendly fireman. Norman loses sqeaky the school mouse.


TV-Y (30 MIN)

Norman's Tarzanesque jungle cry raises the alarm when the twins get caught in a blazing haystack. / Norman invents a fictitious friend to get double helpings of everything.


TV-Y (30 MIN)

Norman uses a power kite to help his with his deliveries. / Shoelaces are disappearing from Dily's shop.


TV-Y (30 MIN)

There is a talent show in town. / Fireman Sam thinks everyone forgot his birthday.


TV-Y (30 MIN)

Norman wants to be a Fire-Fighter and tries to persuade Sam and the gang that he can do the job. / Norman and Mandy discover that smoke gets in your eyes when Dusty disturbs a campfire.


TV-Y (30 MIN)

Norman sets out to get a Christmas tree. / Norman raises everyone's temperature with the bed he builds for his pet lamb Woolly.


TV-Y7 (30 MIN)

Tommy Cadle’s life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mud ball of a planet.


TV-Y7 (30 MIN)

Tommy Cadle’s life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mud ball of a planet.


TV-Y7 (30 MIN)

Tommy Cadle’s life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mud ball of a planet.


TV-Y7 (30 MIN)

Tommy Cadle’s life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mud ball of a planet.


TV-Y7 (30 MIN)

Tommy Cadle’s life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mud ball of a planet.


TV-Y7 (30 MIN)

Tommy Cadle’s life is turned upside down when a group of wild and outrageous aliens crash into his world. Taking refuge in his lighthouse and taking over his life, the young earth boy struggles to educate his house guests about the way things are done on Earth. But the uninvited aliens have their own ideas about what’s best for Tommy and his fabulous little mud ball of a planet.


TV-Y7 (30 MIN)

The two oldest tribes in the Balkan Mountains are waging battle, endangering the entire area. M.A.D. is suspected of triggering the war. Inspector Gadget is on duty to investigate the crime.


TV-Y7 (30 MIN)

The famous Emerald Duck is stolen from the temple of the Sungod. Inspector Gadget exposed the criminal and restores order.


TV-Y7 (30 MIN)

Dr. Claw is causing dairy cows to stop giving milk. His diabolical plan is to monopolize the manufacture and sale of dairy products in Metro City. Luckily, the Inspector -- with very capable backup from Penny and Brain -- shuts down his operation and foils his plans.


TV-Y7 (30 MIN)

Inspector Gadget and Penny prevent Daedalus and Dr. Claw from stealing the secret formula of King Croesus of turning lead into gold.


TV-Y7 (30 MIN)

There are undersea explosions near Everest Island in the South Pacific. M.A.D. agents are suspected to threaten island resorts and demand protection money. Inspector Gadget gives up his vacation to solve the crime.


TV-Y7 (30 MIN)

M.A.D. has reduced a counterfeiter to a very tiny size. Inspector Gadget must stop them or they will make millions.


TV-Y7 (30 MIN)

From M.A.D. headquarters to a secret military base, Inspector Gadget and Penny track down jets stolen by Dr. Claw.


TV-Y7 (30 MIN)

M.A.D. has stolen all of Metro City's water and plans to hold it for ransom. It is up to Inspector Gadget to recover the missing water.


TV-Y7 (30 MIN)

Dr. Stench, an agent of M.A.D., has invented a substance that makes gold smell terrible. Since smelly gold cannot be kept in bank vaults, it will be valueless in international markets. Protected by his stuffed nose, Inspector Gadget, guards the national gold reserve at Fort Bucks.


TV-Y7 (30 MIN)

Inspector Gadget protects Nick Defecto. M.A.D. is trying to destroy him because of the secret he knows.


TV-G (30 MIN)

The Giver team learns all about building as they bring their playground to life. Sharing the stories that make up their community, they realize that they have the power to change the places they live for the better! 


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