TV-Y (30 MIN)

10. The Trophy: When Dad wins a trophy for creating an amazing new ice-cream flavour, Joe and Jack decide that they too need to get really, really good at something so that they can win a trophy. Jack has an interesting notion of how to win that involves cheating, so when it's pointed out to him that what he's doing is wrong, he has to make amends. 11. Parent Flap: Finding a baby bird in the garden prompts Joe, Jack, Lizzie and Tallulah to become its parents and teach the fledgling how to fly. After various attempts, poor little Flapalot hasn't budged an inch. There's obviously quite a bit more to showing birds how to fly than you might think! 12. Missing Socks: Joe and Jack set out to find the partners of the socks that went astray after Mum's hung out the washing. Sleuthing work is never simple, especially when everyone in the house is under suspicion. With magnifying glass in hand, the budding detectives decide to follow the path of the missing socks until they are all found! But some o


TV-Y (30 MIN)

13. Head Space: Joe and Jack decide to build a space ship in their living room. And when they carry out their mission controls, Dad inadvertently adds sound effects that convince the lads that they've really taking off for outer space. The idea that they really are in outer space is only reinforced when they come across some Aliens (actually Mum and Nana wearing face masks) but even Dad's not convinced that they're not aliens! 14. Crocodile Wall: When Joe and Jack discover that one table leg is shorter than the others, they decide to look for the monster that must have bitten it away. Jack's extensive knowledge of wildlife ˜reveals' that the offending furniture-eater must be a crocodile, so there's nothing for it but for the lads to take off on a quest for the wrongdoer who seems to be a few steps ahead of them. Perhaps Dad can be persuaded to help them, after all he's just pottering around in the garden after all. 15. Fairy Flowers Nana tells Joe and Jack that Bluebells are also calle


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16. Castle: Things quickly descend into chaos when Joe and Jack decide to not only help Mum with the housework but also to build their very own castle. It all goes swimmingly until the point when they have to defend their castle against a dragon with bad breath. And can they find a way to do everything as well as keeping an eye on Gracie? 17. Captain Eightlegs: Joe and Jack love playing Pirates so when their prized cutlass goes missing, the search for buried treasure becomes personal. They seek the help of Nana who regales them with tales of Caribbean Sea Pirates, but closer to home, they have to deal with a marauding Seadog who loves to bury treasure. Their treasure¦ 18. Bubble Trouble: Lizzie arrives with a bubble making kit and Jack decides that he and Joe will make (and preserve) the bestest bubble ever. But they haven't reckoned on Tallulah and her penchant for snapping at the watery wonders of delight¦ And did Mum really need to test out her new Hedgehog costume today of all days?!


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19. Good Goods: Joe rarely lets his size get him down but when Gordon tells him he's too small to play football he decides, with Jack's help, to do something about it. They discover, after a number of false starts, that good goods really do come in small packages. Even Gordon wishes he too were small! 20: Recycle This: When Joe and Jack find out that you can make robots by recycling juice cartons and other bits and pieces they go on a hunt for anything and everything they could possibly use. It's the issue about having to first use the things before you can ˜re-use' them that causes a little confusion. Luckily Mum and Dad help the kids understand the difference, and after all, robots come in really handy when it comes to tidying up and doing other boring jobs. 21: Butterfly Toast: Joe and Jack are given a rare opportunity to test their culinary skills when it transpires that there are no snacks left for Mum. Wonder whose fault that was¦ Anyhow, what will they make? Will it be delicious


TV-Y7 (30 MIN)

PIRATE BOBSIE “ Safe Harbor Bobsie wants to play pirate with the subs, but when Diver Doug gets word of illegal toxic dumping in Safe Harbor, the subs are all business. When Bobsie inadvertently finds the toxic containers, Beth and Olly show up just in time to prevent him from opening the containers! Theme: There's a time for work and a time for play. RUINS OF OLLY “ Alexandria Egypt **UNESCO** Olly wants to prove to Dr. Daniel what a great research sub he is by finding a special artifact for her in the Mediterranean Sea. Only Olly hasn't yet learned the proper way to retrieve artifacts “ and he almost ruins it! Theme: You never stop learning


TV-Y7 (30 MIN)

SEA CREATURE SKID - Safe Harbor Skid, tired of always doing the messy work, plays hooky from his job. Knowing Diver Doug will be unhappy with him, he pretends he has been captured by a terrible Sea Creature! When Olly and Beth discover his ruse, they turn the tables on Skid to teach him a lesson. Theme: It's better to just admit your mistake right away rather than trying to cover it up with more lies. ICE CAPS - Arctic Sea **UNESCO** No one believes Olly's story about seeing a fantastical undersea creature beneath the polar ice caps. So he sets out by himself to take a picture of the creature and winds up stuck in the ice. Theme: It's dangerous to go to unknown places alone


TV-Y7 (30 MIN)

SOS SEABIRD “ Scotland Olly gets help from a very unexpected source “ when a seemingly routine job turns into an exciting rescue! Theme: Just because you're young doesn't mean you can't help. OBSTACLE COURSE - Safe Harbor Olly's "sub conscious tells him that he might not be ready to pass an important obstacle course test. Theme: Believe in yourself.


TV-Y7 (30 MIN)

PLASTIC BAG “ SAFE HARBOR Skid carelessly disposes of a plastic bag, which leads to a chain of events that puts several characters, including Bobsie, at risk. Theme: A little carelessness can have major consequences. WHAT'S A ROMAN URN “ Italy Coast **UNESCO** When Scopes removes an ancient Roman urn from the seabed he causes trouble for everyone. Theme: Don't remove anything from the Underwater Cultural Heritage because, among other things, there are lessons to be learned from the past.


TV-Y7 (30 MIN)

FISH TRAPS - South Africa **UNESCO** Beth takes inspiration from ancient fish traps to go one better than Olly when something of Dr. Daniels' needs recovering. Theme: Old technology and new technology both have their place. MR. MOMMY - Safe Harbor Olly and Beth help Ranger to build a new nursery ready for all his babies. Theme: Things are not always as they appear.


TV-Y7 (30 MIN)

SEALS OF APPROVAL “ Baltic Sea The subs help a pod of Baltic Sea grey seals find a new iceberg home¦ but then they can't get rid of the grateful seals, who follow them around disrupting their work! Theme: Help can come from unexpected places. SUB STORY - Safe Harbor Dirk tricks Bobsie into thinking he's Sub D so he can get the gift meant for the big sub. And Olly and friends have a plan to get it back. Theme: Everyone makes mistakes.


TV-Y7 (30 MIN)

Hamza can't move his desk because Koolkatt left a wedge shaped mouse toy under the wheel. To find out why wedges are one of the most important tools ever invented, our LOOK KOOL gang splits logs like lumberjacks, meets a legendary cheese-cutter, and channels their inner cave man.


TV-Y7 (30 MIN)

Hamza tries to juggle a football, a baseball, and a hockey puck but quickly loses control. Each one of these sports projectiles has a different size and shape. To find out why they're all so different, the LOOK KOOL crew will meet a human cannonball, get the skinny on Frisbees, and see who will be crowned the LOOK KOOL triathlon champions. Koolkatt mischievously challenges Hamza to juggle with 3 bowling balls. Very funny Koolkatt!


TV-Y7 (30 MIN)

Hamza has an irresistible urge to straighten two framed portraits, to make them match. How come? Because the human brain loves symmetry! To find out about symmetry, and why people love it so much, we'll draw giant mystery pictures, get crazy with snowflakes and meet the famous Mona Lisa herself! Even Koolkatt gets in on the act by demonstrating rotational symmetry.


TV-Y7 (30 MIN)

Hamza wonders why so many structures, like bridges, are made of interlocking triangles. To find out why, Hamza interviews a bridge troll, challengers create their own bridges to cross "shark infested waters, and the Investigators test the strength of a spaghetti bridge. Meanwhile, Koolkatt shows off by creating hundreds of triangular origami cats for Hamza to tidy.


TV-Y7 (30 MIN)

Have you ever wanted to take a vacation in the first or second dimension? Hamza discovers the world of height, width and depth in this multi-dimensional episode of Look Kool! Find out how 3D movies trick your brain, have your mind blown by the mysterious Perspective Phantom, watch our challengers build a robot, and meet the creator of Koolkatt!


TV-Y7 (30 MIN)

Hamza is packing up for a nice beach vacation, but he can't fit all of his stuff in his suitcase! Origami to the rescue - he takes a nod from the 400 year-old art of Japanese paper folding to make things with a lot of surface area take up less space! Origami can be used for all kinds of interesting things, from building a telescope, to teeny-tiny tubes used in heart surgery, to finding out how to make the best paper airplane.


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The kids go looking for rain to test out Jyoti's latest invention, the autobrella, only to wind up with their heads stuck in the clouds.


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A little math helps Ralphie make complicated midair calculations when his cousins recruit him to join their high-flying circus act.


TV-Y7 (30 MIN)

Ralphie doesn't believe Tim when he tells him that trees can talk, so Ms. Frizzle takes the class to a forest that is louder than it looks.


(30 MIN)

Every person and animal poops, but the class isn't convinced that this so-called "brown gold" is as valuable as DA's famous inventor uncle says it is.


TV-Y7 (30 MIN)

The bus takes Ms. Frizzle and the class deep inside Arnold's cousin Janet to learn why people's genes make them look, act and feel the way they do.


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A field trip to the center of the sun takes a dangerous detour when the school's safety-conscious principal Mr. Ruhle tags along.


TV-Y (30 MIN)

Newton's 3rd law: 'For every action there's an equal and opposite reaction'. To prove it works no matter how big or small something is, Phil maxes it out by building an air pressure powered rocket car that he can ride.


TV-Y (30 MIN)

The science of everyday, and some not-so-everyday, things. On a full range of subjects, including ecology, biology, chemistry and physics.


TV-Y (30 MIN)

Friction is everywhere; Phil can't be blamed for trying to reduce it as much as he can; He builds a leaf-blower powered hover disc that he can ride; He also tries to increase his friction enough so he can climb straight up the walls.


TV-Y (30 MIN)

Phil builds a bridge out of pasta; building with blocks; making a strong sand castle.


TV-Y (30 MIN)

Phil tries to build a platform, on which he can levitate, out of magnets; magnet sculptures.


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This episode is about liquids.


TV-Y7-FV (30 MIN)

The world's most powerful microchip, the Pup-1, has been stolen. Dr. Claw and his Japanese counterpart, Iji Waruda-San are suspects. Inspector Gadget and Penny solve the crime and return the microchip.


TV-Y7-FV (30 MIN)

Inspector Gadget battles in the deserts of Yetzanistand to stop M.A.D. agent, Fast Adbul, from stealing the sacred scimitar from Prince Abar.


TV-Y7 (30 MIN)

Inspector Gadget investigates mysterious ghosts in South America that are scaring off the miners. As usual it is the work of Dr. Claw.


TV-Y7 (30 MIN)

Inspector Gadget is hot on the trail of a famous Dutch diamond in Holland, stolen by Dr. Claw.


TV-Y7-FV (30 MIN)

Inspector Gadget, Penny and Brain are off to the Rocky Mountains to rescue a seismologist who has been captured by M.A.D.


TV-Y7-FV (30 MIN)

Inspector Gadget foils the evil plans of Dr. Claw to steal a valuable pearl necklace. This adventure takes Chief Quimby and the Inspector to Hong Kong.


TV-Y7-FV (30 MIN)

Inspector Gadget foils a M.A.D. plot to kidnap the Shah of Freeland for ransom.


TV-Y7 (30 MIN)

Inspector Gadget, Penny and Chief Quimby locate and destroy a secret device of M.A.D. that melts metal.


TV-Y7 (30 MIN)

Chief Quimby and Penny aid Inspector Gadget in rescuing three famous oceanographers who are kidnapped by M.A.D.


TV-Y7 (30 MIN)

Dr. Focus of M.A.D. invents a machine called Sneezooka which creates the wind of 3 billion sneezes. Inspector Gadget finds the secret laboratory and destroys the machine.


TV-Y (30 MIN)

21A - SEEING STRAIGHT Dragon learns to have respect for other bugs' property when he finds and then carelessly loses a pair of glasses belonging to Frank the far-sighted Firefly. While playing a game of ˜I spy' -- Dragon spies a pair of glasses lying on the ground. He thinks they look just like a pair of the Flying Aces' goggles and is he ever thrilled! When Dragon brings them home, however, Miss Spider and Holley insist he try to find who the glasses belong to. After an unsuccessful attempt at locating the owner, Dragon happily goes back to playing with them. Meanwhile, Frank the far-sighted Firefly has careened in through the Spider's open window. He's lost his glasses and he's blind as an earthworm without them! Miss Spider and Holley know just where to find the firefly's specs -- that is until they learn Dragon's lost them. Realizing his careless mistake, Dragon teams his expert dragonfly eyesight with Frank's lit firefly bottom to scour the ground from the nighttime sky -- finding


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