TV-Y (30 MIN)

Follow five year old host Daniel Cook through a number of different real-world activities from flying in a helicopter to carving a pumpkin at the farm. Teaches children that they are the active explorers and are in control of their experience. Teaches them to discover by experimenting and taking risks in a safe environment.


TV-Y (30 MIN)

Follow five year old host Daniel Cook through a number of different real-world activities from flying in a helicopter to carving a pumpkin at the farm. Teaches children that they are the active explorers and are in control of their experience. Teaches them to discover by experimenting and taking risks in a safe environment.


TV-Y (30 MIN)

Mickey plays a fun game of guess-the-snow-print and sees some strange, really big prints he mistakes for a giant's prints. Megan and Harmony the Snowshoe Hare show Mickey why snowshoes are so useful. / Mickey unwittingly gets too close to an ant hill and experiences a troublesome tickling sensation. Megan and Ally the Ant show Mickey where the ants live and why they made him so ticklish.


TV-Y (30 MIN)

Mickey goes searching for a friend to play with, finds a chick with some broken eggshells on its head, and thinks he has to put the eggshells back together. Megan and Chelsea the Chicken teach Mickey about how eggs hatch. / Mickey tries to fly Megan's kite on a calm day and doesn't understand why he can't get it to fly. Megan and Kari the Kite show Mickey how it's always best to fly kites on windy days.


TV-Y (30 MIN)

Meteor volunteers to pick up the tickets for everyone to see The Crushmeister, one of the most famous monster trucks in Crushington Park. However, when Meteor gets too involved playing with his friends and the tickets sell out “ Big Wheelie comes through by arranging for the trucks to meet their idol, which just happens to be an old friend. / Meteor must learn not to be a bossy leader when he's chosen by Big Wheelie to lead his friends in creating a new ˜Big Finish' for the school race track.


TV-Y (30 MIN)

Meteor realizes that if he doesn't get something right the first time, it's practice that will make it perfect. / Meteor is looking forward to a visit from his hero - his Grandpa, the original moon rover! However, when it becomes clear that Grandpa's racing and crushing days are behind him, Meteor becomes needlessly worried that his grandfather's many space stories will bore his friends.


TV-Y (30 MIN)

The dogs find a way to help Trilby break the habit of sucking her thumb. Also, B.Max invents a Habitmaster to help Raggs learn the difference between good and bad habits.


TV-Y (30 MIN)

Everybody's off to the beach, but Raggs keeps putting on the wrong clothes. Plus, the dogs have been invited to a dress-up party, but Razzles can't decide what to wear.


TV-Y (30 MIN)

Driving along in the car with his family. Harry wishes they could go faster. Mom explains that their car is for getting places safely rather than racing. So Harry decides to go off into Dino World to see if his racing dreams can be realised there. They each have great fun building their own hotrod race cars, and then put them to the test. Even though Dino World is a world of possibility they learn that not every-where is ideal for driving really fast, but before the race is out they come across some excellent, high speed racing ground. The heat is really on as Steggy suddenly gains some extra power and comes up from the back to steal the victory. Harry sets off to Dino world in search of the right answer to a tricky math question. Whilst on his quest, Harry runs into some mathematical friends whom all seem to have their own puzzles to solve. Harry helps his new friends through numerous puzzles and finds that his logic for Math isn't as absent as he'd first thought. Harry figures out the answer to Nan


TV-Y (30 MIN)

When Harry's first tooth comes out, Harry places it under his pillow and waits for a visit from the legendary Tooth Fairy. But Harry is so eager to meet her that he finds it hard to fall asleep, and so decides to go to Dino World to see if he can save her the trip. Instead of the regular Tooth Fairy the gang manage to discover a Dinotoothfairysaurus, a tooth fairy especially for Dinosaurs! Harry and his friend Charley are invited to a Costume Party, and there's a prize for the best costume. Harry and team decide that "there's only one place to go to find a really great dress up costume “ Dino World! In Dino World, they all quickly realize that there is something quite special about these particular garments. As when they put them on they become magically transported into another reality. After a space ride, an armor clad adventure with a fire breathing dragon, and a rock concert, they all agree on a truly prize winning costume and go back home to make it for themselves.


TV-Y7 (30 MIN)

When Mundi builds an amazing pasta structure, it gets the Team an invitation to CHRISTMAS ISLAND, AUSTRALIA, to help construct a crab bridge. But why would you build a bridge for crabs? When they arrive, they see that red crabs are trying to cross a busy road, and a bridge is needed to help them get across safely. So while Mundi and Oto experiment with different kinds of bridges, Doki and Gabi discover why the crabs are on the move in the first place “ they're migrating to the shore, to lay eggs. When Gabi can't get her homemade butterfly kite off the ground, Doki wonders¦ how can we make a kite that will fly? Another Expedition Team knows, and they send Team Doki to a kite festival in HAMAMATSU, JAPAN, to find out! At the festival, the Team experiments with kite-making, flute playing and sushi rolling. Doki discovers what Gabi's butterfly kite lacked - a ˜tail' to keep it pointed into the wind! The kite is fixed, just in time to rescue Oto from some hot wasabi, and even win a kite contest.


TV-Y7 (30 MIN)

Fico would rather read science fiction than tidy up. He wishes he had a robot to do his chores! But is that possible? What kind of things can robots really do? A team from TOKYO, JAPAN invites them to come and find out! When they arrive, a girl named Yasue gives them a tour of her parents' robot factory, and even shows them how to 10 ˜program' two robots themselves! Fico programs a cleaning robot of course “ but when he forgets to program it to turn off, they have a real-life robot rampage on their hands! Anabella wants a photo of lightning, but the weather isn't cooperating. So Doki does a little research, and is amazed to learn that in MARACAIBO, VENEZUELA, there's a lightning storm every day. But why is there lightning every day? They set off to find out “ and to get Anabella's photo. But when they land, the plane suffers damage, and now they need oil and sheet metal to fix it! In the search for these things, they discover some very interesting things about the Lake Maracaibo area, which


TV-G (30 MIN)

SANDRA and her assistant, FO, travel into the story of the "Queen Bee, by the Brothers Grimm, having been called out by a KING, the father of 3 sons who set out in search of adventures. That was some time ago and none of the three has returned, and the KING has received no news. SANDRA and FO will find them, turned to stone, in an enchanted castle. The detective and her assistant will try to solve the mystery and bring the three princes back to life, taking on the guardian of the castle, a sinister, silent DWARF. SANDRA and her assistant FO travel into the story of the SNOW QUEEN, by Hans Christian Andersen, having been called out by GERDA, a young girl, whose best friend, KAY, has been whisked off by a white sleigh, driven by an enigmatic woman dressed in white furs. She is the SNOW QUEEN, who has taken KAY to her palace at the North Pole. After a kiss from the SNOW QUEEN, the boy has lost all his memories and is now a prisoner in the palace of ice. SANDRA and FO will have to find him and rescue him fro


TV-G (30 MIN)

The fairytale detective, SANDRA, and her assistant, the elf FO, go into the story of FEARLESS JOHN, having been called out by a PRINCESS. According to her, JOHN, who she was in love with, accepted the mission from her father the KING, to break the curse over the haunted castle by remaining inside it for three nights. The problem is that five days have now gone by and JOHN has still not come out of the castle. SANDRA and FO will go into the terrifying castle to find JOHN, and will have to overcome SPECTRUM, the powerful ghost that lives there. SANDRA and her assistant, the elf FO, travel into the story of the Brave Little Tailor by the Brothers Grimm, having been called out by the KING in that story. Some time ago, the TAILOR set out to finish off the two GIANTS that are terrorising the kingdom, and he has still not come back. SANDRA and FO go to the GIANTS' lair and discover that the LITTLE TAILOR has been taken prisoner by them. So far, the LITTLE TAILOR has managed to save his skin by offering to make two


TV-Y7-FV (30 MIN)

Alex Grand orders the dragon to destroy the Kingdom of Meat. In the midst of the battle, Theo receives a visit from a mystical being with valuable information about the future.


TV-Y7-FV (30 MIN)

Alex Grand wants to destroy all meats, at all costs. That's why he returns to Grandland and gathers an army of G-Squads to attack the Red Kingdom.


TV-Y7 (30 MIN)

In the process of doing a job that Olly finds boring, he spots a rare fish and convinces Beth to abandon the job to take chase. When their side trip gets the duo in trouble, they come up with a plan to get back where they need to be and finish the job. / Olly accidentally breaks some fragile coral that Uma has warned him to be mindful of. Rather than admitting to the mistake. Olly hopes remaining silent will make the problem go away. He learns the hard way that it won't.


TV-Y7 (30 MIN)

Beth doesn't want to admit she's not performing up to par because she fears missing on exciting assignment from Doug. Skid challenges Olly to stay over-night on the haunted shipwreck, despite warnings from Doug to stay away from the place. Beth, Olly, and Skid soon discover that the ship isn't haunted- but it is dangerous.


TV-Y7-FV (30 MIN)

When the GRS-1 comes up short, Ty and Lab Rat design and build the TYMOBILE a kicking set of wheels that can crawl, leap, or otherwise get around just like your favorite insect. But when Ty's goaded into a race by Insectiva and her cadre of giant bugs, it's all part of her evil plan to plant ultrasonic generators in the country, allowing her to control a cloud of locusts and cover the city with the hungry insects!


TV-Y7-FV (30 MIN)

Instectiva, Lance Boil and Sloppy Joe join forces to take down the Bureau of Grossology by afflicting the members simultaneously with villain sized doses of internal parasites, halitosis and acne. Can the now incredibly gross looking, smelling and feeling Grossology team overcome these afflictions before the Gruesome Threesome take over the city?


TV-Y7 (30 MIN)

We're going to explore what the Americas looked like a million years ago...long before humans, and meet the incredible animals that lived there!


TV-PG (30 MIN)

We'll separate fact from fiction by finding out what separates man from the monkeys...if opossums can hang their tails...if dolphins have names of each other...and if wolves really do howl at the moon.


TV-G (30 MIN)

An adventure ride into the wet realm habitat of the animals who live where water reigns supreme.


TV-G (30 MIN)

What makes a rodent a rodent and which animals are often mistaken for rodents.


TV-G (30 MIN)

In this episode we'll see the amazing strength of the leaf cutter ant. Find out how fast can a pronghorn really run, and how the desert camel is able to survive in such extreme conditions.


TV-G (30 MIN)

In this episode we meet the animals of Africa. We'll see how the zebra able to use its stripes as camouflage against its colorblind nemesis. Explore the engineering of a giraffes neck, and feel the power of a hyena jaws.


TV-Y7 (30 MIN)

A squirrel uses his quirks and creativity to tackle the daily challenges in balsa city, with help from his skunk friend Dave.


TV-Y7 (30 MIN)

A squirrel uses his quirks and creativity to tackle the daily challenges in balsa city, with help from his skunk friend Dave.


TV-Y7-FV (30 MIN)

  What happens when a superhero's sidekick moves from second fiddle to first string? Carnage! Mayhem! Gadgets! Snacks! Many, many snacks. Join Eric Needles, his best bud Trevor and the gang from the Sidekick Academy as they continue their heartwarming journey living, learning and protecting the world from evil Mutated Squid Monsters! What, you don't think that's heartwarming? Sidekick is the next breakthrough comedy for both boys and girls.  


TV-Y7-FV (30 MIN)

  What happens when a superhero's sidekick moves from second fiddle to first string? Carnage! Mayhem! Gadgets! Snacks! Many, many snacks. Join Eric Needles, his best bud Trevor and the gang from the Sidekick Academy as they continue their heartwarming journey living, learning and protecting the world from evil Mutated Squid Monsters! What, you don't think that's heartwarming? Sidekick is the next breakthrough comedy for both boys and girls.  


TV-G (30 MIN)

Safari Tracks takes viewers on an African safari- focusing on African wildlife and the magnificent and mysterious world of these animals, all in their natural habitat. Follow Ushaka each and every week as we explore the African continent, from the brushlands of the African Savanna to the great Okavango delta… and beyond.  


TV-G (30 MIN)

Safari Tracks takes viewers on an African safari- focusing on African wildlife and the magnificent and mysterious world of these animals, all in their natural habitat. Follow Ushaka each and every week as we explore the African continent, from the brushlands of the African Savanna to the great Okavango delta… and beyond.  


TV-Y7 (30 MIN)

JD's ultimate fertilizer is slowly turning him into a plant and it's up to the team to get him back to the lab in time to cure him!/When Kent's super B.O. makes him reluctant to appear on a prized comic con panel, the Secret Lab kids have to find a way to Stop the Stink.


TV-Y7 (30 MIN)

When JD and Kent's battle bot, Monster Smash, escapes from the lab, the Secret Lab Kids must navigate a maze to find it./When JD and Kent believe that the dreaded Whomper is lurking outside the lab, Kent is terrified. JD hopes to become famous for discovering an unknown creature. The team must use science to determine if itÕs really a monster or if they can correctly classify it as some other animal.


TV-Y7 (30 MIN)

If It Ain't Fixed, Break It - When it becomes apparent that Frank the wiener dog, Stacy's beloved pet, is creating too many puppies, Stella decides to have Frank "fixed". This episode takes a hilarious look at the difference between Stacy's thoughts and Bradley's take on what Frank will have to go through. The Mucus Touch - Stacy visits Bradley after school to cheer him up. He's been home with the snottiest cold ever! The two get into bedtime story fantasies which bring Bradley some relief from his runny affliction.


TV-Y7 (30 MIN)

Jumbo Frank - While chasing the cat Bradley has brought home from school to earn a responsibility credit (Fluffy AKA "The Slasher), Frank gets stuck in his doggie door, and so a diet is inflicted upon him. When Stanley says he doesn't think there's anything wrong with Frank, Stella suggests that perhaps Stanley could lose a few pounds too. And so Stanley and Frank both pursue food in the face of food being taken away from them. Frank eats everything in his path, while chasing Bradley's cat all over the Latchkey Gardens. When it comes time for the weigh-in, Frank is ten pounds lighter. Must've been all that cat chasing. But wait, Stella is ten pounds lighter too. Stanley weighs in five pounds heavier and can't figure why, since he adjusted the scales to ten pounds lighter. Oops. Owed to a Tree - When the city threatens to cut down the very best (and only) climbing tree in the neighborhood, Stacy and Bradley realize the value of ˜their' tree. The tree has lifted a bit of sidewalk,


TV-Y7 (30 MIN)

In Beijing, a young Chinese teen, left in charge of his family grocery store over orders a perishable food item without properly planning and it result in financial ruin for his parent's store...or so his vivid imagination pictures.


TV-Y7 (30 MIN)

A musical superstar's concerned call prompts Warren to send the SMC team in to save her opening act's promising career from a greedy, and ultimately crooked, Manager who is exploiting him and having him focus on everything but his core business and passion - music.


TV-Y7 (30 MIN)

Ian gets behind-the-scenes with the NHL's Vancouver Canucks hockey team and his brothers almost ruin it for him.


TV-Y7 (30 MIN)

"Ian starts an acting-school daycare at the Kelley home with disastrous results."


TV-Y7 (30 MIN)

TAKE YOUR PICNIC At the Flemkin family picnic, Newton gets amnesia and thinks he is everyone's least favorite Uncle. CROP! IN THE NAME OF LOVE When the Flemkins visit Ned's grandparents on their farm, Newton, unfamiliar with the concept of retirement, decides to whip the animals and crops into shape.


TV-Y7 (30 MIN)

ABODE TO RUIN Newton believes the Flemkins are going to move, and goes about persuading them their new home town is awful. EDUCATING REEGER Ned tries to eliminate all the classmates sitting alphabetically between him and his beloved Linda Bliss.


TV-Y7 (30 MIN)

Cornelius feels responsible when Babar and his friend are shipwrecked on an island that's home to a monstrous gorilla.


TV-Y7 (30 MIN)

Babar's children recall the time when they accidentally went up in a balloon and entered a terrible storm, forcing Babar and Celeste to use every bit of their courage and resourcefulness to save them.


TV-G (30 MIN)

Billy Dog, a new kid in school, has everyone scared because of his gruff manner. After several mishaps, Huckle is convinced Billy Dog's out to get him. But when Billy Dog asks Huckle why HE's so mean, Huckle realizes he acted like the bully. Billy Dog and Huckle become friends and everyone shows the new kid around. Ernst wants to be with Heidi on the rescue patrol, but he isn't a very good climber. When Ernst gets stuck, he blows his horn so Heidi will rescue him. One day, Heidi gets stuck with Ernst, so he plays a beautiful song and the town folks come to the rescue. Heidi loves the way he plays and Ernst promises to never go climbing again. Instead of picking up his pickle car at Mr. Fixit's, Mr. Frumble mistakenly drives off in a bulldozer. Later, he switches the bulldozer for a taxi, and the taxi for Rudolph's bi-plane, and finally crash lands. When Mr. Fixit tells Mr. Frumble his pickle car has been at his shop all the time a happy Mr. Frumble takes off - on Sergeant Murphy's motorcycle!


TV-G (30 MIN)

Hilda's the new playground monitor but because of her strength she's afraid she might hurt one of the little kids. When a snowstorm hits Busytown and the school bus gets stuck in a ditch, Hilda uses her strength to save her friends - and realizes it's not so bad being big and strong after all. Professor Dig makes a great discovery - an Egyptian mummy - and he hurries to bring it to the Cairo museum. He stops for a cool drink at a restaurant and asks the near-sighted manager to keep an eye on his mummy. The manager thinks it's his real MOTHER and is shocked by the way Professor Dig treats his mummy. Huckle and Lowly search the beach for buried treasure, but all they dig up is junk. Mr. Fixit takes their "junk" and Huckle and Lowly clean up the beach. As Bruno rewards them with some ice cream, Mr. Fixit appears with a pirate ship he built out of the junk. Huckle and Lowly hop on and "sail" off down the sidewalk.


TV-Y (30 MIN)

THE PLAY'S THE THING - When George tries to hog the limelight by writing, directing and starring in his own play, Martha takes center stage and brings down the house. THE SORE LOSER - After being beaten by Martha at just about every game they play, George goes into a sulk. Martha's attempt to bolster her best friend's spirits by throwing a croquet match turns into the hottest competition of all.


TV-Y (30 MIN)

THE COSTUMED DUO - It's time for the annual Happy Palms Costume Ball and this year George and Martha are determined to win first prize. Their fantasies of being Columbus and Queen Isabella, Romeo and Juliet and George and Martha Washington all fizzle, but they carry the day by going as each other. TEMPER TEMPER - A scorching hot day in Happy Palms has George and Martha's nerves frayed and tempers flaring. Nosy neighbor Penny thinks she has a solution, but she turns out to be all wet.


TV-Y (30 MIN)

Follow five year old host Daniel Cook through a number of different real-world activities from flying in a helicopter to carving a pumpkin at the farm. Teaches children that they are the active explorers and are in control of their experience. Teaches them to discover by experimenting and taking risks in a safe environment.